![]() ![]() In a post called " Straight answers from Lucy", Bradshaw insisted SimCity's always-online requirement was "fundamental to the vision we had for this SimCity". Maxis boss Lucy Bradshaw took to EA's website to list what it is that the servers actually do for the game, which has been heavily criticised since its disastrous launch. The command itself works differently from Java Edition.Maxis has attempted to explain why SimCity requires an internet connection to work amid more tinkering from players, this time resulting in the discovery of a 20 minute force shutdown timer for offline play. command, the scheduled function always runs as the Server at world spawn point.Īdded a clear syntax and added an append/replace optional argument (defaults to replace). If you schedule a function to happen in 5 seconds, then schedule the same function again before the 5 seconds are up, the new schedule replaces the original.Įven when using the execute as. In Java Edition, in append mode, scheduling the same function before it is successfully run overwrites the previous schedule. In Java Edition, cannot set two schedules to execute the same function at the same game tick. The number of schedules that are cleared. The game tick the function is to execute at modulo 2147483647 More than 2,147,483,647 chunks are specified The specified functions/function tags do not exist The arguments are not specified correctly It must be either a single word (no spaces) or a quoted string. It should be between 0 and 2,147,483,647 (inclusive).īE: name: string: basic_string Specifies the name of a ticking area, executes function when which is added. For x and z, numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.īE: radius: int: int Specifies the radius of a circular loaded area as the number of chunks from the center to the edge of the circle. It must be a three-dimensional coordinates composed of, and, each of which must be a floating-point number or tilde and caret notation. For x and z, numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.īE: center: x y z: CommandPosition Specifies the coordinates of the center point of a circular area used to define a loaded area. append allows multiple schedules to exist at different times.īE: from: x y z: CommandPosition and to: x y z: CommandPosition Specify the coordinates of opposite corners of a rectangular area used to define a loaded area. JE: append|replace replace simply replaces the current function's schedule time (default). And it is a greedy phrase (taking the rest of the command as the string argument). Should be a namespaced ID ( minecraft: cannot be omitted) or a function tag( minecraft: cannot be omitted). The time is set to the closest integer tick after unit conversion. t (default and omitable): a single gametick the default unit.It must be a single-precision floating point number suffixed with a unit. In Bedrock Edition, must be of the format path/to/function/file, which refers to a function located at /functions/path/to/function/file.mcfunction. In Java Edition, must be a resource location, which refers to a single function, or one prefixed with a #, which refers to a function tag. Arguments īE: function: filepath: CommandFilePath Specify the function to be run. Schedule on_area_loaded add schedule on_area_loaded add circle schedule on_area_loaded add tickingarea Adds a schedule to be executed once an area is loaded.
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