All of the disasters can occur at random, and are typically tied to certain areas of the map. There are several different types of disasters that can occur: Volcano eruptions, Droughts, Floods, Tornadoes, Hurricanes, Blizzards, Forest Fires, and Meteor Showers. Natural Disasters are a big part of Civilization 6, and should be considered when founding a city. The growth of a City's Border is based on its Culture output, so players wanting to maximize space quickly will want to have a strong Culture focus. But be warned, those chips can be used against you if traded to the wrong person.Ĭities can generally grow up to three hexes away from the City Center, so unless players want a lot of overlap, they should make sure that each City Center is at least six tiles away so maximize land coverage. If players have a surplus of Strategic Resources, they can be a valuable bargaining chip in trades. Strategic Resources unlock as players progress through the Science Tree, and are the following: Horses, Iron, Niter, Coal, Oil, Aluminum, and Uranium. If a Civ runs out of Strategic Resources then their units that require that resources will be penalized. Strategic Resources are Resources that are used to create and maintain units. The rule of thumb is to expand carefully, whether it be to cut off other growing Civs or to lock down Strategic or Luxury Resources. ![]() Some leaders, like the powerful Mansa Musa of Mali, thrive in the Desert where most do not, while Peter of Russia can create a Religious empire so long as he founds his cities in the Tundra. Players will want to strategically place future cities as they grow their empire, but it should be based on their current leader. Lastly, Score Victory is achieved by doing any of the above and having the most score at the end of a set time.Diplomatic Victory is achieved by earning a set amount of Diplomatic Victory Points via the World Congress. Religious Victory is about making a religion and getting it to be the world's dominant religion.This Victory Condition is a bit tricky and can be difficult to get for first-time players. Culture Victory is about being the most popular Civilization in the world and gaining the most foreign Tourism.This will require a lot of focus on Space Race projects and production, and while time-consuming as of Gathering Storm, it is often seen as one of the easier Victory Conditions to meet. ![]() Science Victory is all about being the first Civilization to explore the depths of space through extraordinary feats of science.Once one player controls all other Capitals, they win. While players can burn cities to the ground after taking them (Razing a City), Capitals cannot be Razed, and must be kept. Domination Victory is achieved when a player has control of all other Civilizations' Capitals.
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